Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 153 days ago
9 / 9 / 14
K / D / A
52.3%
Kill participation
1,230.4
Damage / min
20,204g
443.4 gold / min
43
8 placed · 10 cleared
347
7.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrog#KRX
Jayce · Top
11 / 16 / 8
43.2% KP
64,539
30.7% share
19,890g
300 CS · 6.6/m
Saber#kr12
Lee Sin · Jungle
11 / 12 / 18
65.9% KP
30,115
14.3% share
18,141g
235 CS · 5.2/m
BebePink#KR 1
Orianna · Mid
9 / 9 / 14
52.3% KP
56,066
26.6% share
20,204g
347 CS · 7.6/m
이탈리아 스파게티 맛집 벨코즈#장인의솜씨
Vel'Koz · ADC
4 / 12 / 21
56.8% KP
41,179
19.6% share
17,252g
279 CS · 6.1/m
내 이름은 이은석#KR1
Pyke · Support
9 / 10 / 12
47.7% KP
18,601
8.8% share
14,648g
52 CS · 1.1/m
Red side
Victory진짜롤너무어렵다#FATOP
Sion · Top
14 / 3 / 20
57.6% KP
35,485
15.3% share
20,501g
227 CS · 5/m
허수아비#무적이야
Fiddlesticks · Jungle
7 / 10 / 24
52.5% KP
41,011
17.7% share
19,168g
278 CS · 6.1/m
강혁1#강혁259
Zoe · Mid
14 / 6 / 14
47.5% KP
56,657
24.4% share
20,438g
313 CS · 6.9/m
La La Land#라라랜드
Ezreal · ADC
18 / 11 / 13
52.5% KP
66,561
28.6% share
23,715g
345 CS · 7.6/m
ParisVan#不知名歌手
Pantheon · Support
6 / 14 / 13
32.2% KP
32,632
14% share
14,595g
62 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
