Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 123 days ago
10 / 5 / 15
K / D / A
67.6%
Kill participation
1,315.2
Damage / min
16,341g
480.4 gold / min
26
14 placed · 3 cleared
250
7.3 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHLE 팬서#KR1
Vayne · Top
2 / 6 / 15
45.9% KP
20,894
14.7% share
11,724g
222 CS · 6.5/m
Grizzly#KR3
Nasus · Jungle
14 / 3 / 10
64.9% KP
30,690
21.5% share
18,548g
277 CS · 8.1/m
BebePink#KR 1
Viktor · Mid
10 / 5 / 15
67.6% KP
44,739
31.4% share
16,341g
250 CS · 7.3/m
강 준#펜리르
Caitlyn · ADC
7 / 10 / 13
54.1% KP
23,758
16.7% share
15,349g
236 CS · 6.9/m
Pungyeon#0116
Camille · Support
4 / 9 / 22
70.3% KP
22,418
15.7% share
11,574g
35 CS · 1/m
Red side
DefeatKisue9#123
Olaf · Top
5 / 7 / 2
21.2% KP
22,764
16.6% share
12,977g
240 CS · 7.1/m
抖音阿甘爱跑步#xtz小弟
Rengar · Jungle
10 / 8 / 6
48.5% KP
30,175
22% share
16,164g
286 CS · 8.4/m
srysrymb#1065
Syndra · Mid
5 / 7 / 8
39.4% KP
40,273
29.4% share
12,285g
250 CS · 7.3/m
hle pyeonsik#HLE
Mel · ADC
12 / 4 / 4
48.5% KP
35,348
25.8% share
17,067g
283 CS · 8.3/m
꿀잼사과잼#KR1
Leona · Support
1 / 11 / 7
24.2% KP
8,566
6.2% share
8,631g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
