Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 104 days ago
6 / 3 / 14
K / D / A
46.5%
Kill participation
1,042.5
Damage / min
13,920g
514.9 gold / min
15
3 placed · 5 cleared
262
9.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe one#JN80
Varus · Top
3 / 11 / 1
22.2% KP
19,526
21% share
9,095g
198 CS · 7.3/m
KRX Vincenzo#KR4
Skarner · Jungle
2 / 10 / 8
55.6% KP
17,230
18.6% share
8,800g
151 CS · 5.6/m
OnPi#온 피
Ekko · Mid
7 / 7 / 9
88.9% KP
29,812
32.1% share
11,367g
194 CS · 7.2/m
sk하이닉스#9486
Senna · ADC
4 / 7 / 7
61.1% KP
16,354
17.6% share
12,126g
194 CS · 7.2/m
Anpu#HZ998
Alistar · Support
2 / 8 / 13
83.3% KP
9,865
10.6% share
8,233g
15 CS · 0.6/m
Red side
VictoryRobin#星期日
Draven · Top
17 / 2 / 5
51.2% KP
37,151
27.2% share
16,336g
183 CS · 6.8/m
vvi2#KR1
Lee Sin · Jungle
15 / 3 / 18
76.7% KP
37,501
27.5% share
14,706g
170 CS · 6.3/m
BebePink#KR 1
Lissandra · Mid
6 / 3 / 14
46.5% KP
28,182
20.6% share
13,920g
262 CS · 9.7/m
OneZang#KR99
Syndra · ADC
4 / 5 / 14
41.9% KP
25,235
18.5% share
12,120g
203 CS · 7.5/m
Save#KR2
Rell · Support
1 / 5 / 23
55.8% KP
8,431
6.2% share
7,981g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
