Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 75 days ago
6 / 8 / 21
K / D / A
69.2%
Kill participation
756.2
Damage / min
15,113g
410.5 gold / min
58
5 placed · 18 cleared
214
5.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWonderwall#mid
K'Sante · Top
6 / 6 / 12
46.2% KP
22,317
12.5% share
12,742g
197 CS · 5.4/m
BebePink#KR 1
Jarvan IV · Jungle
6 / 8 / 21
69.2% KP
27,839
15.6% share
15,113g
214 CS · 5.8/m
Maldives#0727
Corki · Mid
12 / 12 / 17
74.4% KP
64,194
36% share
18,548g
290 CS · 7.9/m
Hebi#D R X
Cassiopeia · ADC
14 / 8 / 8
56.4% KP
49,959
28% share
19,366g
285 CS · 7.7/m
b1n1#KR3
Leona · Support
1 / 10 / 18
48.7% KP
14,073
7.9% share
10,210g
24 CS · 0.7/m
Red side
Victorysrysrymb#1065
Vayne · Top
14 / 9 / 9
52.3% KP
38,715
22.6% share
17,555g
247 CS · 6.7/m
WBG招641950117#WBG
Lee Sin · Jungle
10 / 7 / 22
72.7% KP
37,827
22.1% share
16,718g
218 CS · 5.9/m
Pungyeon#0116
Anivia · Mid
1 / 9 / 18
43.2% KP
28,508
16.7% share
13,099g
262 CS · 7.1/m
Kiey#1551
Seraphine · ADC
11 / 3 / 19
68.2% KP
39,737
23.2% share
19,711g
269 CS · 7.3/m
Ghost#올라갑니다
Camille · Support
8 / 11 / 20
63.6% KP
26,279
15.4% share
13,375g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
