Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 61 days ago
10 / 2 / 10
K / D / A
58.8%
Kill participation
1,223.6
Damage / min
15,549g
510.6 gold / min
44
7 placed · 12 cleared
290
9.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat미소녀#mio韩服
Yasuo · Top
4 / 6 / 6
47.6% KP
21,701
24.7% share
13,053g
274 CS · 9/m
hjzt0ahjhj#KR2
Skarner · Jungle
2 / 4 / 12
66.7% KP
14,774
16.8% share
10,688g
185 CS · 6.1/m
陨落的天才#世一中阳林
Akali · Mid
5 / 3 / 5
47.6% KP
19,712
22.4% share
12,286g
268 CS · 8.8/m
A D#0120
Corki · ADC
8 / 13 / 4
57.1% KP
23,874
27.2% share
15,599g
235 CS · 7.7/m
Aklass#lol
Rakan · Support
2 / 8 / 18
95.2% KP
7,820
8.9% share
9,204g
37 CS · 1.2/m
Red side
Victory암영천왕#KoR
Malphite · Top
5 / 2 / 14
55.9% KP
20,216
16.6% share
12,657g
218 CS · 7.2/m
Juhana#IsYou
Lee Sin · Jungle
7 / 5 / 15
64.7% KP
25,671
21.1% share
14,695g
222 CS · 7.3/m
BebePink#KR 1
Syndra · Mid
10 / 2 / 10
58.8% KP
37,258
30.6% share
15,549g
290 CS · 9.5/m
FA Kingdom#KR1
Lucian · ADC
11 / 8 / 7
52.9% KP
31,721
26% share
15,802g
254 CS · 8.3/m
Let me sup#KR1
Milio · Support
1 / 4 / 29
88.2% KP
6,962
5.7% share
9,716g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
