Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 10 days ago
5 / 4 / 5
K / D / A
52.6%
Kill participation
1,150.8
Damage / min
10,946g
501 gold / min
32
3 placed · 13 cleared
211
9.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音丶cry毛#mio韩服
Fiora · Top
3 / 3 / 3
28.6% KP
22,740
28.8% share
8,199g
172 CS · 7.9/m
캐치캐치#2222
Lee Sin · Jungle
6 / 2 / 7
61.9% KP
14,510
18.4% share
9,722g
164 CS · 7.5/m
제리 부하#2006
Locke · Mid
7 / 5 / 3
47.6% KP
13,098
16.6% share
8,931g
150 CS · 6.9/m
New York#dream
Ezreal · ADC
5 / 5 / 6
52.4% KP
23,242
29.4% share
10,277g
180 CS · 8.2/m
니 아#KR01
Braum · Support
0 / 4 / 14
66.7% KP
5,453
6.9% share
6,432g
30 CS · 1.4/m
Red side
Victoryyou will lose#Sprd
Cho'Gath · Top
4 / 4 / 2
31.6% KP
15,200
19.6% share
8,152g
155 CS · 7.1/m
무감정솔랭기계#2007
Sylas · Jungle
4 / 3 / 5
47.4% KP
8,677
11.2% share
9,720g
178 CS · 8.1/m
BebePink#KR 1
Jayce · Mid
5 / 4 / 5
52.6% KP
25,145
32.5% share
10,946g
211 CS · 9.7/m
jkjkjkjkk#1173
Draven · ADC
4 / 4 / 3
36.8% KP
17,092
22.1% share
11,204g
190 CS · 8.7/m
Celine#KR33
Seraphine · Support
2 / 6 / 11
68.4% KP
11,246
14.5% share
7,481g
30 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
