Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 4 hours ago
8 / 5 / 8
K / D / A
48.5%
Kill participation
1,025.3
Damage / min
15,745g
430.4 gold / min
49
8 placed · 8 cleared
321
8.8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音丶cry毛#mio韩服
Fiora · Top
9 / 3 / 8
53.1% KP
35,555
20.7% share
16,917g
239 CS · 6.5/m
FA Kingdom#KR1
Jarvan IV · Jungle
5 / 12 / 11
50% KP
21,105
12.3% share
12,675g
169 CS · 4.6/m
抖音王纪超#26号首秀
Xerath · Mid
7 / 2 / 14
65.6% KP
60,610
35.3% share
14,230g
261 CS · 7.1/m
let it be#0815
Kai'Sa · ADC
8 / 4 / 14
68.8% KP
41,412
24.1% share
19,789g
303 CS · 8.3/m
태양물고기#6797
Nautilus · Support
3 / 12 / 19
68.8% KP
12,867
7.5% share
10,992g
29 CS · 0.8/m
Red side
Victory차가운코끼리#KR0
Ambessa · Top
0 / 7 / 6
18.2% KP
22,319
14.3% share
12,319g
284 CS · 7.8/m
Kisara Yagyu#執行者
Hecarim · Jungle
8 / 6 / 13
63.6% KP
29,023
18.6% share
15,443g
266 CS · 7.3/m
BebePink#KR 1
Syndra · Mid
8 / 5 / 8
48.5% KP
37,509
24% share
15,745g
321 CS · 8.8/m
헤안나 스미레#탕 쿠쿠
Kalista · ADC
15 / 8 / 6
63.6% KP
50,455
32.3% share
20,814g
342 CS · 9.3/m
Bull#480
Renata Glasc · Support
2 / 6 / 24
78.8% KP
16,834
10.8% share
11,370g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
