Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 203 days ago
2 / 10 / 10
K / D / A
54.5%
Kill participation
530.6
Damage / min
9,420g
326 gold / min
84
29 placed · 11 cleared
51
1.8 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZombilau#1991
Renekton · Top
1 / 7 / 0
4.5% KP
11,153
12.9% share
9,186g
200 CS · 6.9/m
Broken1321#EUNE
Naafiri · Jungle
5 / 7 / 5
45.5% KP
17,727
20.5% share
14,006g
237 CS · 8.2/m
LateralExpert#LAE
Yone · Mid
3 / 10 / 1
18.2% KP
18,267
21.1% share
10,514g
199 CS · 6.9/m
fake a smile#enjoy
Mel · ADC
11 / 3 / 4
68.2% KP
24,082
27.8% share
16,042g
236 CS · 8.2/m
Bitie#UWU
Brand · Support
2 / 10 / 10
54.5% KP
15,334
17.7% share
9,420g
51 CS · 1.8/m
Red side
VictoryKalaraja#Dubra
Aatrox · Top
8 / 2 / 5
35.1% KP
20,903
18.1% share
14,247g
271 CS · 9.4/m
mental disorder#maddy
Talon · Jungle
11 / 6 / 10
56.8% KP
28,816
24.9% share
14,723g
254 CS · 8.8/m
xzxcv#2402
Ekko · Mid
14 / 4 / 2
43.2% KP
45,402
39.2% share
16,481g
270 CS · 9.3/m
lizak labubu#cola
Draven · ADC
3 / 6 / 5
21.6% KP
14,325
12.4% share
12,493g
219 CS · 7.6/m
kitty lover#0903
Nami · Support
1 / 4 / 15
43.2% KP
6,268
5.4% share
8,360g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
