Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 203 days ago
4 / 8 / 21
K / D / A
56.8%
Kill participation
1,098.6
Damage / min
13,388g
423.2 gold / min
16
3 placed · 1 cleared
203
6.4 CS / min
Objective control
0
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSzokuR#EUNE
Jayce · Top
8 / 6 / 6
40% KP
28,127
20.5% share
15,581g
258 CS · 8.2/m
uciu#uciu
Rumble · Jungle
9 / 8 / 10
54.3% KP
35,425
25.8% share
16,725g
242 CS · 7.7/m
dodonadodo#int
Katarina · Mid
13 / 12 / 7
57.1% KP
34,423
25% share
16,004g
195 CS · 6.2/m
mental disorder#maddy
Senna · ADC
3 / 9 / 14
48.6% KP
29,622
21.5% share
14,772g
217 CS · 6.9/m
lizak labubu#cola
Nautilus · Support
2 / 9 / 14
45.7% KP
9,883
7.2% share
9,175g
27 CS · 0.9/m
Red side
VictorySMRT POLICIJI#ĆOKS
Irelia · Top
6 / 6 / 11
38.6% KP
20,167
14.9% share
14,681g
262 CS · 8.3/m
Bitie#UWU
Brand · Jungle
4 / 8 / 21
56.8% KP
34,753
25.6% share
13,388g
203 CS · 6.4/m
Toshe Proeski#trep
Zed · Mid
18 / 7 / 4
50% KP
39,162
28.9% share
17,771g
274 CS · 8.7/m
OG Dejvo#EUNE
Ezreal · ADC
11 / 6 / 9
45.5% KP
31,244
23% share
15,207g
220 CS · 7/m
Dead Legacy#Pasko
Singed · Support
5 / 8 / 21
59.1% KP
10,377
7.6% share
11,164g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
