Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 203 days ago
4 / 8 / 9
K / D / A
61.9%
Kill participation
906.8
Damage / min
12,773g
398.5 gold / min
24
4 placed · 2 cleared
227
7.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySMRT POLICIJI#ĆOKS
Rumble · Top
8 / 4 / 8
41% KP
34,559
25.8% share
12,896g
218 CS · 6.8/m
Kocham Julke#MANGO
Rek'Sai · Jungle
6 / 2 / 11
43.6% KP
18,888
14.1% share
15,056g
249 CS · 7.8/m
Toshe Proeski#trep
Zed · Mid
12 / 4 / 9
53.8% KP
42,778
31.9% share
18,090g
305 CS · 9.5/m
Conqueror#Honor
Pantheon · ADC
8 / 6 / 9
43.6% KP
26,993
20.1% share
14,662g
253 CS · 7.9/m
Warden#h0nor
Thresh · Support
5 / 5 / 12
43.6% KP
10,920
8.1% share
10,343g
35 CS · 1.1/m
Red side
DefeatDead Legacy#Pasko
Singed · Top
8 / 5 / 6
66.7% KP
28,041
26.4% share
14,011g
242 CS · 7.6/m
Bitie#UWU
Brand · Jungle
4 / 8 / 9
61.9% KP
29,063
27.4% share
12,773g
227 CS · 7.1/m
poIak stomper#0000
Katarina · Mid
3 / 11 / 2
23.8% KP
16,296
15.4% share
11,269g
235 CS · 7.3/m
Mpakalogataki#Lucky
Kai'Sa · ADC
4 / 7 / 6
47.6% KP
22,236
21% share
13,271g
251 CS · 7.8/m
MITSOS 1V9#0000
Alistar · Support
2 / 8 / 11
61.9% KP
10,468
9.9% share
8,606g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
