Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Ranked Solo/Duo · 202 days ago
16 / 5 / 11
K / D / A
64.3%
Kill participation
1,317.1
Damage / min
16,550g
541.1 gold / min
23
12 placed · 0 cleared
210
6.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkvbik#ezz
Trundle · Top
3 / 14 / 2
20.8% KP
15,258
15.1% share
11,675g
214 CS · 7/m
SorrorOfaClown#666
Fiddlesticks · Jungle
10 / 7 / 6
66.7% KP
37,317
36.9% share
14,677g
224 CS · 7.3/m
medikinet 40mg#40mg
Yasuo · Mid
3 / 10 / 4
29.2% KP
15,964
15.8% share
10,925g
217 CS · 7.1/m
PonczakRonczak#EUNE
Malzahar · ADC
7 / 6 / 4
45.8% KP
26,338
26% share
13,310g
208 CS · 6.8/m
karložan#1111
Alistar · Support
1 / 5 / 9
41.7% KP
6,303
6.2% share
7,552g
29 CS · 0.9/m
Red side
VictoryBitie#UWU
Jax · Top
16 / 5 / 11
64.3% KP
40,281
31.5% share
16,550g
210 CS · 6.9/m
Hours In Silence#TCD
Graves · Jungle
13 / 3 / 9
52.4% KP
29,536
23.1% share
18,088g
274 CS · 9/m
Blackpinkfan1#LISA
Syndra · Mid
10 / 4 / 8
42.9% KP
28,375
22.2% share
14,540g
249 CS · 8.1/m
cunami fl0#EUNE
Kai'Sa · ADC
2 / 6 / 11
31% KP
14,150
11.1% share
13,049g
245 CS · 8/m
shatter#hachi
Neeko · Support
1 / 6 / 13
33.3% KP
15,588
12.2% share
9,367g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
