Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 200 days ago
13 / 2 / 3
K / D / A
47.1%
Kill participation
786.6
Damage / min
13,090g
531.8 gold / min
20
3 placed · 2 cleared
196
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRayen#0903
Yone · Top
6 / 4 / 2
53.3% KP
25,006
34.7% share
10,901g
231 CS · 9.4/m
SorrorOfaClown#666
Fiddlesticks · Jungle
3 / 6 / 8
73.3% KP
16,528
22.9% share
9,812g
159 CS · 6.5/m
Ramzes364#Ramzi
Vex · Mid
2 / 10 / 1
20% KP
11,983
16.6% share
7,495g
144 CS · 5.8/m
Mpakalogataki#Lucky
Ashe · ADC
3 / 8 / 3
40% KP
11,964
16.6% share
10,851g
194 CS · 7.9/m
Hours In Silence#TCD
Zilean · Support
1 / 6 / 9
66.7% KP
6,552
9.1% share
6,646g
25 CS · 1/m
Red side
VictoryDiligis4Ever#Ever
Ornn · Top
1 / 5 / 7
23.5% KP
11,078
13% share
8,089g
173 CS · 7/m
Bitie#UWU
Sylas · Jungle
13 / 2 / 3
47.1% KP
19,364
22.7% share
13,090g
196 CS · 8/m
Blackpinkfan1#LISA
Jayce · Mid
8 / 0 / 10
52.9% KP
24,464
28.7% share
10,648g
185 CS · 7.5/m
Jack The Flipper#ADHD
Vayne · ADC
9 / 5 / 4
38.2% KP
21,175
24.8% share
12,504g
180 CS · 7.3/m
GetNocturned#2819
Braum · Support
3 / 3 / 18
61.8% KP
9,233
10.8% share
8,158g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
