Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 198 days ago
5 / 14 / 17
K / D / A
57.9%
Kill participation
1,082.1
Damage / min
12,462g
391.9 gold / min
44
5 placed · 7 cleared
168
5.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagikarpi#EUNE
Dr. Mundo · Top
5 / 6 / 5
26.3% KP
16,077
14% share
13,219g
295 CS · 9.3/m
Bitie#UWU
Brand · Jungle
5 / 14 / 17
57.9% KP
34,411
30% share
12,462g
168 CS · 5.3/m
Twitch Six10lol#Nckls
Riven · Mid
4 / 11 / 5
23.7% KP
14,977
13.1% share
11,349g
200 CS · 6.3/m
DarkStar2#EUNE
Samira · ADC
20 / 11 / 7
71.1% KP
33,644
29.3% share
22,927g
217 CS · 6.8/m
Cant be real#1315
Nautilus · Support
4 / 14 / 24
73.7% KP
15,621
13.6% share
11,097g
24 CS · 0.8/m
Red side
VictoryKemseptyni#EUNE
Kennen · Top
16 / 2 / 10
46.4% KP
52,192
26.3% share
17,687g
243 CS · 7.6/m
1352606#123
Graves · Jungle
9 / 9 / 16
44.6% KP
37,318
18.8% share
16,585g
273 CS · 8.6/m
iliaspap13#EUNE
Azir · Mid
8 / 8 / 11
33.9% KP
44,130
22.2% share
14,681g
251 CS · 7.9/m
highest heaven#X M
Vayne · ADC
7 / 13 / 9
28.6% KP
41,176
20.7% share
16,334g
217 CS · 6.8/m
xiaobaopyke#zz1
Pyke · Support
16 / 6 / 17
58.9% KP
23,995
12.1% share
14,481g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
