Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 193 days ago
4 / 3 / 14
K / D / A
75%
Kill participation
1,057.8
Damage / min
10,165g
414.3 gold / min
10
7 placed · 0 cleared
168
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFRAME MOGGED#LOW
Riven · Top
3 / 6 / 2
26.3% KP
19,780
24.4% share
9,233g
175 CS · 7.1/m
Anekc#EUNE
Ivern · Jungle
3 / 4 / 6
47.4% KP
11,749
14.5% share
8,911g
118 CS · 4.8/m
Cígo a Mlíko#CAMEL
Gragas · Mid
2 / 8 / 3
26.3% KP
16,958
20.9% share
7,829g
149 CS · 6.1/m
ROGERTHATMENTAL#DOMI
Jinx · ADC
9 / 4 / 2
57.9% KP
25,699
31.7% share
12,570g
222 CS · 9/m
Demented Clown#EUNE
Milio · Support
2 / 2 / 10
63.2% KP
6,930
8.5% share
7,069g
20 CS · 0.8/m
Red side
VictoryMacafous#EUNE
Ornn · Top
4 / 5 / 10
58.3% KP
12,830
17.4% share
9,609g
166 CS · 6.8/m
anybishh int acc#2222
Naafiri · Jungle
11 / 1 / 4
62.5% KP
16,513
22.4% share
14,015g
192 CS · 7.8/m
Bitie#UWU
Hwei · Mid
4 / 3 / 14
75% KP
25,952
35.2% share
10,165g
168 CS · 6.8/m
Bartek#4807
Yasuo · ADC
3 / 6 / 7
41.7% KP
7,308
9.9% share
9,023g
157 CS · 6.4/m
matcha king Hubi#Hubi
Seraphine · Support
2 / 4 / 15
70.8% KP
11,109
15.1% share
7,549g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
