Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 193 days ago
19 / 7 / 8
K / D / A
65.9%
Kill participation
1,337
Damage / min
21,715g
544.9 gold / min
49
4 placed · 9 cleared
294
7.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitch Six10lol#Nckls
Ekko · Top
5 / 7 / 3
27.6% KP
25,564
17.9% share
15,186g
337 CS · 8.5/m
Starboy#69696
Graves · Jungle
7 / 7 / 5
41.4% KP
27,423
19.2% share
18,129g
301 CS · 7.6/m
PonczakRonczak#EUNE
Malzahar · Mid
3 / 8 / 9
41.4% KP
32,635
22.8% share
15,977g
327 CS · 8.2/m
Jack The Flipper#ADHD
Ezreal · ADC
6 / 5 / 7
44.8% KP
28,076
19.6% share
17,533g
274 CS · 6.9/m
Sata Andagi#rixma
Akshan · Support
8 / 14 / 7
51.7% KP
29,477
20.6% share
13,428g
64 CS · 1.6/m
Red side
Victory死んだ老人#Akuma
Volibear · Top
6 / 7 / 8
34.1% KP
27,820
16.5% share
15,238g
234 CS · 5.9/m
Bitie#UWU
Kayn · Jungle
19 / 7 / 8
65.9% KP
53,278
31.6% share
21,715g
294 CS · 7.4/m
Blackpinkfan1#LISA
Jayce · Mid
7 / 6 / 9
39% KP
28,379
16.8% share
16,429g
278 CS · 7/m
YaoMing#nihao
Ziggs · ADC
6 / 4 / 8
34.1% KP
32,942
19.5% share
20,041g
347 CS · 8.7/m
dsaoiyhd87#EUNE
Lux · Support
3 / 5 / 18
51.2% KP
26,113
15.5% share
13,025g
65 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
