Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 191 days ago
18 / 7 / 5
K / D / A
54.8%
Kill participation
1,216.4
Damage / min
17,583g
523.3 gold / min
34
2 placed · 3 cleared
255
7.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKacenka#wet
Cassiopeia · Top
15 / 4 / 7
53.7% KP
62,186
34.7% share
18,592g
276 CS · 8.2/m
click forward#Exile
Ambessa · Jungle
15 / 9 / 11
63.4% KP
57,761
32.3% share
18,730g
254 CS · 7.6/m
Isagi#Yone
Aurora · Mid
6 / 11 / 4
24.4% KP
23,466
13.1% share
12,831g
277 CS · 8.2/m
SZINOL#DIFF
Jhin · ADC
4 / 11 / 10
34.1% KP
25,343
14.2% share
13,169g
221 CS · 6.6/m
gracz158#EUNE
Karma · Support
1 / 7 / 20
51.2% KP
10,261
5.7% share
9,672g
29 CS · 0.9/m
Red side
DefeatGolem z EUNE#EUNE
Sion · Top
0 / 9 / 6
14.3% KP
18,687
13% share
10,592g
214 CS · 6.4/m
Bitie#UWU
Kayn · Jungle
18 / 7 / 5
54.8% KP
40,872
28.4% share
17,583g
255 CS · 7.6/m
gapujom mnie#gap
Sylas · Mid
15 / 4 / 10
59.5% KP
47,000
32.7% share
15,760g
200 CS · 6/m
Marksman Prodigy#EUNE
Aphelios · ADC
7 / 12 / 8
35.7% KP
26,926
18.7% share
15,534g
244 CS · 7.3/m
CLB Dino#isgay
Thresh · Support
2 / 10 / 20
52.4% KP
10,404
7.2% share
9,892g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
