Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 190 days ago
12 / 8 / 13
K / D / A
65.8%
Kill participation
1,473.3
Damage / min
18,515g
511.9 gold / min
36
4 placed · 3 cleared
257
7.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgapujom mnie#gap
Jayce · Top
8 / 6 / 9
44.7% KP
46,488
24.2% share
18,146g
324 CS · 9/m
Bitie#UWU
Kayn · Jungle
12 / 8 / 13
65.8% KP
53,285
27.8% share
18,515g
257 CS · 7.1/m
L9 Vlado Vach#Čáčov
Vladimir · Mid
6 / 12 / 4
26.3% KP
40,867
21.3% share
14,259g
245 CS · 6.8/m
żwirson#noob
Ezreal · ADC
6 / 8 / 9
39.5% KP
36,937
19.3% share
17,160g
249 CS · 6.9/m
Baldwin#1030
Pyke · Support
6 / 12 / 10
42.1% KP
14,136
7.4% share
11,440g
37 CS · 1/m
Red side
VictoryClarity#싫어하다
Dr. Mundo · Top
3 / 8 / 4
15.2% KP
29,528
17.3% share
15,363g
305 CS · 8.4/m
kvbik#ezz
Ekko · Jungle
20 / 3 / 7
58.7% KP
48,064
28.2% share
22,617g
275 CS · 7.6/m
Choi Jong in#8888
Zoe · Mid
10 / 9 / 12
47.8% KP
42,811
25.1% share
15,480g
199 CS · 5.5/m
thebreacer123456#EUNE
Draven · ADC
12 / 10 / 12
52.2% KP
41,645
24.4% share
21,376g
279 CS · 7.7/m
Humster#9767
Leona · Support
1 / 8 / 28
63% KP
8,688
5.1% share
11,666g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
