Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 190 days ago
7 / 3 / 6
K / D / A
56.5%
Kill participation
732.3
Damage / min
9,880g
418.3 gold / min
22
3 placed · 1 cleared
147
6.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAHAHAHAHAHAHAXDD#XDDD
Darius · Top
1 / 9 / 0
7.7% KP
5,851
11.1% share
7,046g
157 CS · 6.6/m
shabbat shalom#613
Sylas · Jungle
3 / 3 / 1
30.8% KP
10,162
19.2% share
9,156g
183 CS · 7.7/m
MrHuge#1604
Vladimir · Mid
0 / 6 / 1
7.7% KP
9,700
18.3% share
6,830g
162 CS · 6.9/m
ShakeMyFeathers#Xayah
Xayah · ADC
8 / 2 / 1
69.2% KP
21,091
39.9% share
12,549g
212 CS · 9/m
kitty lover#0903
Nami · Support
1 / 3 / 8
69.2% KP
6,112
11.6% share
6,684g
22 CS · 0.9/m
Red side
VictoryNihilist irl v7#EUNE
Gangplank · Top
6 / 0 / 4
43.5% KP
19,862
23.8% share
12,790g
231 CS · 9.8/m
Bitie#UWU
Elise · Jungle
7 / 3 / 6
56.5% KP
17,294
20.7% share
9,880g
147 CS · 6.2/m
OG Dejvo#EUNE
Jayce · Mid
7 / 2 / 5
52.2% KP
27,521
33% share
11,602g
197 CS · 8.3/m
GOONLORD#666
Miss Fortune · ADC
3 / 7 / 1
17.4% KP
12,831
15.4% share
10,629g
217 CS · 9.2/m
Lesnyckyy#Jezus
Zilean · Support
0 / 2 / 9
39.1% KP
5,999
7.2% share
6,203g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
