Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Flex · 189 days ago
12 / 12 / 8
K / D / A
48.8%
Kill participation
1,282.7
Damage / min
13,932g
426.5 gold / min
18
9 placed · 3 cleared
145
4.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryČerná je špatná#1458
Sett · Top
7 / 9 / 8
27.3% KP
19,677
13% share
13,177g
158 CS · 4.8/m
Petarďák DUM BUM#Booom
Naafiri · Jungle
17 / 10 / 11
50.9% KP
30,099
19.9% share
16,902g
188 CS · 5.8/m
TwinkBBunnz#6969
Orianna · Mid
14 / 5 / 21
63.6% KP
48,643
32.1% share
16,816g
249 CS · 7.6/m
holæhuro#uwu
Senna · ADC
9 / 8 / 26
63.6% KP
33,990
22.4% share
17,313g
192 CS · 5.9/m
KikøS#EUNE
Nautilus · Support
8 / 9 / 27
63.6% KP
19,008
12.6% share
12,440g
22 CS · 0.7/m
Red side
DefeatBitie#UWU
Vayne · Top
12 / 12 / 8
48.8% KP
41,903
28.3% share
13,932g
145 CS · 4.4/m
Nasser#6969
Graves · Jungle
16 / 11 / 12
68.3% KP
40,493
27.3% share
18,889g
197 CS · 6/m
Rinami#0303
Mel · Mid
4 / 9 / 8
29.3% KP
17,123
11.6% share
12,049g
204 CS · 6.2/m
Paradise#666
Kog'Maw · ADC
7 / 13 / 12
46.3% KP
37,283
25.2% share
14,103g
207 CS · 6.3/m
ageplay#doll
Sona · Support
2 / 10 / 26
68.3% KP
11,329
7.6% share
10,155g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
