Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Flex · 188 days ago
10 / 9 / 7
K / D / A
65.4%
Kill participation
1,093.2
Damage / min
16,380g
476.4 gold / min
17
10 placed · 1 cleared
260
7.6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryItsMordinTime#MORDE
Mordekaiser · Top
8 / 5 / 10
52.9% KP
38,142
28% share
17,154g
290 CS · 8.4/m
RTR Tazi#EUNE
Diana · Jungle
3 / 6 / 15
52.9% KP
23,531
17.3% share
15,491g
271 CS · 7.9/m
Radovan#CwOCD
Mel · Mid
6 / 6 / 8
41.2% KP
14,950
11% share
13,616g
268 CS · 7.8/m
Cholly#EUNE
Jhin · ADC
13 / 3 / 7
58.8% KP
38,784
28.5% share
18,706g
278 CS · 8.1/m
Volkanovski#1v9
Bard · Support
4 / 6 / 20
70.6% KP
20,617
15.2% share
13,636g
67 CS · 1.9/m
Red side
DefeatSlezy#SIAB
Trundle · Top
2 / 7 / 8
38.5% KP
15,005
12.9% share
14,408g
294 CS · 8.6/m
Justice#〆 〆
Ambessa · Jungle
11 / 8 / 6
65.4% KP
35,069
30.1% share
16,126g
226 CS · 6.6/m
Bitie#UWU
Brand · Mid
10 / 9 / 7
65.4% KP
37,588
32.3% share
16,380g
260 CS · 7.6/m
Nasser#6969
Senna · ADC
3 / 6 / 12
57.7% KP
23,387
20.1% share
14,239g
228 CS · 6.6/m
Rinami#0303
Milio · Support
0 / 4 / 19
73.1% KP
5,439
4.7% share
9,400g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
