Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Flex · 187 days ago
15 / 11 / 6
K / D / A
48.8%
Kill participation
1,387.8
Damage / min
20,166g
580 gold / min
23
14 placed · 1 cleared
301
8.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
12
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJustice#〆 〆
Cassiopeia · Top
3 / 11 / 18
48.8% KP
45,445
24.8% share
14,219g
235 CS · 6.8/m
Ради нее#хахa
Shaco · Jungle
7 / 7 / 12
44.2% KP
24,760
13.5% share
14,836g
192 CS · 5.5/m
Podes281#Troll
Katarina · Mid
4 / 14 / 8
27.9% KP
34,249
18.7% share
12,691g
220 CS · 6.3/m
Bitie#UWU
Mel · ADC
15 / 11 / 6
48.8% KP
48,250
26.4% share
20,166g
301 CS · 8.7/m
Slezy#SIAB
Pyke · Support
14 / 10 / 13
62.8% KP
30,337
16.6% share
16,765g
29 CS · 0.8/m
Red side
VictorySPEEDASLTU#DOPE
Yorick · Top
7 / 10 / 10
32.1% KP
37,299
22% share
14,684g
231 CS · 6.6/m
OneUnforgiven2#EUNE
Udyr · Jungle
14 / 5 / 15
54.7% KP
39,183
23.2% share
18,371g
234 CS · 6.7/m
Patronkata#6969
Garen · Mid
16 / 7 / 8
45.3% KP
45,841
27.1% share
19,011g
262 CS · 7.5/m
Grubiorz KWK#EUNE
Ezreal · ADC
13 / 12 / 10
43.4% KP
36,286
21.4% share
19,167g
264 CS · 7.6/m
Öne Unforgiven#8630
Karma · Support
3 / 9 / 25
52.8% KP
10,602
6.3% share
12,698g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
