Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Flex · 187 days ago
6 / 14 / 8
K / D / A
42.4%
Kill participation
1,048
Damage / min
14,143g
447.6 gold / min
26
11 placed · 1 cleared
192
6.1 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKikzy#9155
Renekton · Top
16 / 5 / 6
34.9% KP
31,670
19.9% share
16,143g
208 CS · 6.6/m
Bigg V#EUNE
Xin Zhao · Jungle
18 / 5 / 7
39.7% KP
22,291
14% share
16,396g
232 CS · 7.3/m
M E T H 0 D mann#EUNE
Yasuo · Mid
4 / 9 / 9
20.6% KP
26,702
16.8% share
12,791g
229 CS · 7.2/m
MC Gjole#123
Vel'Koz · ADC
21 / 6 / 19
63.5% KP
64,700
40.7% share
19,978g
205 CS · 6.5/m
MC Mato#MATO
Nautilus · Support
4 / 8 / 25
46% KP
13,691
8.6% share
10,249g
13 CS · 0.4/m
Red side
DefeatBitie#UWU
Pantheon · Top
6 / 14 / 8
42.4% KP
33,116
27% share
14,143g
192 CS · 6.1/m
Rysiek1#EUNE
Aurelion Sol · Jungle
7 / 13 / 15
66.7% KP
22,180
18.1% share
13,434g
152 CS · 4.8/m
Mooooooooooooshi#aha
Sett · Mid
10 / 9 / 2
36.4% KP
29,686
24.2% share
15,550g
217 CS · 6.9/m
CarlosNaWynos7#EUNE
Senna · ADC
7 / 10 / 13
60.6% KP
19,519
15.9% share
16,509g
169 CS · 5.3/m
Dwutlenek Dupy#EUNE
Seraphine · Support
3 / 17 / 8
33.3% KP
18,234
14.9% share
10,660g
82 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
