Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 186 days ago
11 / 7 / 5
K / D / A
66.7%
Kill participation
938.8
Damage / min
16,796g
495.7 gold / min
29
1 placed · 7 cleared
226
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrockIRL#2137
Camille · Top
9 / 8 / 8
70.8% KP
28,951
28.5% share
14,726g
190 CS · 5.6/m
Bitie#UWU
Kayn · Jungle
11 / 7 / 5
66.7% KP
31,808
31.3% share
16,796g
226 CS · 6.7/m
gapujom mnie#gap
Ryze · Mid
3 / 10 / 11
58.3% KP
24,727
24.3% share
13,409g
262 CS · 7.7/m
RavenCzech#EUNE
Senna · ADC
1 / 8 / 8
37.5% KP
12,242
12.1% share
12,531g
234 CS · 6.9/m
hayabusaro#EUNE
Soraka · Support
0 / 7 / 11
45.8% KP
3,860
3.8% share
8,415g
42 CS · 1.2/m
Red side
VictorySata Andagi#rixma
Riven · Top
6 / 7 / 7
32.5% KP
27,699
20.5% share
13,428g
238 CS · 7/m
your lie in#apriI
Kha'Zix · Jungle
11 / 4 / 10
52.5% KP
32,800
24.3% share
18,941g
259 CS · 7.6/m
Inkey#FL123
Akali · Mid
12 / 5 / 10
55% KP
35,772
26.5% share
15,113g
223 CS · 6.6/m
Hyoizaburo#EUNE
Caitlyn · ADC
9 / 4 / 11
50% KP
28,233
20.9% share
19,588g
287 CS · 8.5/m
cancteammates#EUNE
Blitzcrank · Support
2 / 4 / 18
50% KP
10,487
7.8% share
9,958g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
