Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 186 days ago
19 / 7 / 3
K / D / A
46.8%
Kill participation
1,370.8
Damage / min
17,079g
531.2 gold / min
24
11 placed · 4 cleared
234
7.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFederals1#3520
Sett · Top
5 / 9 / 7
27.3% KP
43,742
22.1% share
14,431g
204 CS · 6.3/m
PILKER SPRITE#4WB
Graves · Jungle
11 / 4 / 14
56.8% KP
43,806
22.2% share
18,074g
298 CS · 9.3/m
Søωα#EUNE
Orianna · Mid
8 / 9 / 11
43.2% KP
28,563
14.5% share
12,765g
205 CS · 6.4/m
kekseresfromtemu#nyro
Katarina · ADC
17 / 15 / 11
63.6% KP
58,731
29.7% share
18,200g
196 CS · 6.1/m
kasekofromtemu#gerap
Lulu · Support
3 / 10 / 31
77.3% KP
22,710
11.5% share
11,130g
31 CS · 1/m
Red side
DefeatHjalte2#EUNE
Ornn · Top
6 / 8 / 8
29.8% KP
33,384
23% share
11,675g
205 CS · 6.4/m
Makunga#EUNE
Rek'Sai · Jungle
14 / 3 / 14
59.6% KP
34,972
24.1% share
15,759g
197 CS · 6.1/m
Bitie#UWU
Mel · Mid
19 / 7 / 3
46.8% KP
44,070
30.3% share
17,079g
234 CS · 7.3/m
PlayLikePsycho#yeah
Ezreal · ADC
6 / 15 / 13
40.4% KP
19,743
13.6% share
11,809g
173 CS · 5.4/m
AdamHD#EUNE
Rell · Support
2 / 11 / 26
59.6% KP
13,141
9% share
10,733g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
