Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 185 days ago
18 / 6 / 6
K / D / A
51.1%
Kill participation
1,181.5
Damage / min
16,601g
559.3 gold / min
27
12 placed · 2 cleared
219
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZorby#Zoe
Zoe · Top
7 / 5 / 7
50% KP
29,903
29% share
14,126g
207 CS · 7/m
JOYBOY#TIME
Briar · Jungle
6 / 9 / 9
53.6% KP
20,276
19.6% share
13,519g
191 CS · 6.4/m
Choi Jong in#8888
Xerath · Mid
9 / 10 / 6
53.6% KP
24,080
23.3% share
13,004g
227 CS · 7.6/m
Heisenderg#EUNE
Smolder · ADC
4 / 14 / 10
50% KP
21,690
21% share
11,766g
187 CS · 6.3/m
Master Of Wind#EUNE
Braum · Support
2 / 9 / 12
50% KP
7,321
7.1% share
8,276g
24 CS · 0.8/m
Red side
VictoryProksXi#EUNE
Nasus · Top
3 / 4 / 6
19.1% KP
11,352
9% share
13,435g
214 CS · 7.2/m
click forward#Exile
Ambessa · Jungle
16 / 7 / 10
55.3% KP
40,025
31.6% share
16,406g
233 CS · 7.8/m
Bitie#UWU
Mel · Mid
18 / 6 / 6
51.1% KP
35,072
27.7% share
16,601g
219 CS · 7.4/m
Floating#wrath
Hwei · ADC
8 / 4 / 17
53.2% KP
30,409
24% share
14,697g
203 CS · 6.8/m
Rent Abuser#1v9
Rell · Support
2 / 7 / 21
48.9% KP
9,935
7.8% share
10,026g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
