Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 185 days ago
20 / 5 / 3
K / D / A
40.4%
Kill participation
1,255.3
Damage / min
16,600g
580.1 gold / min
17
10 placed · 1 cleared
242
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSink in sorrow#Agony
Ambessa · Top
11 / 7 / 5
51.6% KP
35,142
31.8% share
14,618g
234 CS · 8.2/m
click forward#Exile
Naafiri · Jungle
4 / 18 / 6
32.3% KP
10,823
9.8% share
9,020g
118 CS · 4.1/m
im a burden#sry
Ahri · Mid
3 / 8 / 10
41.9% KP
28,076
25.4% share
12,340g
223 CS · 7.8/m
DOCISK Ãdôx#LASY
Varus · ADC
4 / 9 / 8
38.7% KP
15,268
13.8% share
11,907g
171 CS · 6/m
Jim Lahey#chlor
Jarvan IV · Support
9 / 15 / 12
67.7% KP
21,053
19.1% share
12,125g
38 CS · 1.3/m
Red side
VictorySlezy#SIAB
Tryndamere · Top
8 / 7 / 10
31.6% KP
32,141
22.9% share
13,839g
237 CS · 8.3/m
D3ad inside#Loser
Shaco · Jungle
11 / 5 / 15
45.6% KP
25,835
18.4% share
14,146g
212 CS · 7.4/m
Bitie#UWU
Mel · Mid
20 / 5 / 3
40.4% KP
35,923
25.6% share
16,600g
242 CS · 8.5/m
Ivan#58252
Jhin · ADC
15 / 7 / 6
36.8% KP
33,588
23.9% share
15,618g
221 CS · 7.7/m
400BPMBLUSH#asc
Janna · Support
3 / 7 / 29
56.1% KP
12,783
9.1% share
9,790g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
