Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 184 days ago
4 / 6 / 14
K / D / A
45%
Kill participation
1,055.6
Damage / min
15,716g
403.8 gold / min
31
4 placed · 1 cleared
249
6.4 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryÁllampártiRezeda#PETI
Fiora · Top
14 / 10 / 6
52.6% KP
55,663
35.8% share
25,207g
344 CS · 8.8/m
3pplOn2Players#Voice
Fiddlesticks · Jungle
8 / 5 / 9
44.7% KP
31,485
20.2% share
16,185g
260 CS · 6.7/m
self sabotage#whyme
Zed · Mid
9 / 7 / 5
36.8% KP
33,157
21.3% share
15,865g
274 CS · 7/m
PKris#EUNE
Senna · ADC
4 / 8 / 13
44.7% KP
19,136
12.3% share
15,226g
186 CS · 4.8/m
Leash Me YAYA#kicia
Zilean · Support
3 / 10 / 21
63.2% KP
16,182
10.4% share
14,557g
115 CS · 3/m
Red side
DefeatXusopnixths#niaou
Darius · Top
16 / 8 / 6
55% KP
44,389
27.1% share
18,454g
308 CS · 7.9/m
Bitie#UWU
Kayn · Jungle
4 / 6 / 14
45% KP
41,082
25.1% share
15,716g
249 CS · 6.4/m
HATE BEIN SOBER#64TH
Qiyana · Mid
5 / 10 / 4
22.5% KP
24,309
14.8% share
16,158g
339 CS · 8.7/m
bowexe#CWL
Jinx · ADC
8 / 6 / 6
35% KP
31,160
19% share
18,622g
287 CS · 7.4/m
Ðany#Cool
Vel'Koz · Support
7 / 8 / 7
35% KP
22,898
14% share
12,557g
57 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
