Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 181 days ago
6 / 7 / 11
K / D / A
77.3%
Kill participation
555.1
Damage / min
12,820g
415.8 gold / min
27
3 placed · 5 cleared
213
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPolamieCiKostkii#EUNE
Riven · Top
5 / 4 / 6
32.4% KP
12,687
11.9% share
13,984g
248 CS · 8/m
cipkołak#kubuś
Nunu & Willump · Jungle
2 / 7 / 21
67.6% KP
13,780
12.9% share
11,963g
166 CS · 5.4/m
sneak glazin#72800
Veigar · Mid
5 / 8 / 13
52.9% KP
26,861
25.1% share
12,334g
215 CS · 7/m
ROGERTHATMENTAL#DOMI
Kai'Sa · ADC
14 / 2 / 13
79.4% KP
40,177
37.5% share
21,630g
275 CS · 8.9/m
Hwei#EUN
Pyke · Support
8 / 2 / 12
58.8% KP
13,538
12.6% share
10,490g
30 CS · 1/m
Red side
DefeatZLaminaZ#EUNE
Garen · Top
5 / 6 / 1
27.3% KP
21,727
26.8% share
12,406g
259 CS · 8.4/m
Bitie#UWU
Viego · Jungle
6 / 7 / 11
77.3% KP
17,115
21.1% share
12,820g
213 CS · 6.9/m
Dead Legacy#Pasko
Singed · Mid
8 / 4 / 8
72.7% KP
18,273
22.5% share
12,543g
244 CS · 7.9/m
Bunej#EUNE
Kog'Maw · ADC
2 / 10 / 1
13.6% KP
14,459
17.8% share
11,716g
231 CS · 7.5/m
Ryan Gravenberch#1892
Nautilus · Support
1 / 7 / 14
68.2% KP
9,568
11.8% share
8,094g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
