Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 181 days ago
2 / 12 / 17
K / D / A
54.3%
Kill participation
285.9
Damage / min
10,976g
274.6 gold / min
123
49 placed · 9 cleared
19
0.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRazwen#rank1
Garen · Top
9 / 10 / 7
45.7% KP
44,587
23.7% share
20,235g
359 CS · 9/m
RoyalCaster#Royal
Karthus · Jungle
13 / 10 / 12
71.4% KP
69,546
36.9% share
21,141g
368 CS · 9.2/m
Ridji#wkfr
Shen · Mid
8 / 9 / 11
54.3% KP
38,573
20.5% share
16,399g
264 CS · 6.6/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 8 / 9
34.3% KP
24,122
12.8% share
15,998g
307 CS · 7.7/m
Bitie#UWU
Blitzcrank · Support
2 / 12 / 17
54.3% KP
11,428
6.1% share
10,976g
19 CS · 0.5/m
Red side
VictoryMarcel#1v9
Samira · Top
19 / 12 / 4
46.9% KP
45,954
26.7% share
22,986g
343 CS · 8.6/m
jądra#EUNE
Zac · Jungle
6 / 7 / 15
42.9% KP
24,437
14.2% share
15,661g
246 CS · 6.2/m
iliaspap13#EUNE
Azir · Mid
5 / 9 / 11
32.7% KP
45,064
26.2% share
17,140g
340 CS · 8.5/m
Conqueror#Honor
Pantheon · ADC
15 / 5 / 10
51% KP
42,118
24.5% share
23,052g
295 CS · 7.4/m
Warden#h0nor
Thresh · Support
4 / 2 / 28
65.3% KP
14,241
8.3% share
13,726g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
