Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 181 days ago
12 / 5 / 4
K / D / A
41%
Kill participation
1,326.2
Damage / min
12,771g
550.1 gold / min
12
7 placed · 1 cleared
142
6.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShadow Marker#EUNE
K'Sante · Top
7 / 5 / 2
23.1% KP
22,564
21.7% share
10,834g
177 CS · 7.6/m
AMIR#0019
Elise · Jungle
6 / 6 / 10
41% KP
21,008
20.2% share
10,335g
153 CS · 6.6/m
Royal Paladino#EUNE
Malzahar · Mid
12 / 2 / 10
56.4% KP
26,002
25% share
13,681g
221 CS · 9.5/m
Bitie#UWU
Ezreal · ADC
12 / 5 / 4
41% KP
30,790
29.6% share
12,771g
142 CS · 6.1/m
Smecroplayer5555#23454
Zilean · Support
2 / 3 / 17
48.7% KP
3,830
3.7% share
7,887g
22 CS · 0.9/m
Red side
DefeatKemseptyni#EUNE
Garen · Top
6 / 10 / 0
28.6% KP
15,801
22.6% share
9,416g
160 CS · 6.9/m
Rayen#0903
Nocturne · Jungle
5 / 7 / 6
52.4% KP
13,577
19.4% share
9,749g
135 CS · 5.8/m
BORBOLETA#mihos
Sylas · Mid
2 / 10 / 4
28.6% KP
13,704
19.6% share
7,346g
165 CS · 7.1/m
Rosaeuarius#4599
Ashe · ADC
5 / 5 / 6
52.4% KP
14,221
20.3% share
11,687g
196 CS · 8.4/m
nataliuauaua#uwu
Seraphine · Support
3 / 7 / 11
66.7% KP
12,744
18.2% share
7,441g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
