Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Defeat
Ranked Solo/Duo · 181 days ago
9 / 11 / 15
K / D / A
63.2%
Kill participation
912.2
Damage / min
16,063g
448.7 gold / min
22
2 placed · 3 cleared
226
6.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVanja#XAXAX
Garen · Top
8 / 6 / 4
31.6% KP
32,303
18.4% share
14,797g
259 CS · 7.2/m
Bitie#UWU
Diana · Jungle
9 / 11 / 15
63.2% KP
32,658
18.6% share
16,063g
226 CS · 6.3/m
self sabotage#whyme
Zed · Mid
7 / 10 / 10
44.7% KP
36,698
20.9% share
14,481g
245 CS · 6.8/m
SkyReaper#MML
Smolder · ADC
13 / 11 / 12
65.8% KP
49,809
28.3% share
19,273g
269 CS · 7.5/m
Funkaj#9041
Morgana · Support
1 / 10 / 24
65.8% KP
24,447
13.9% share
10,442g
44 CS · 1.2/m
Red side
VictoryMpra#1111
Riven · Top
9 / 7 / 10
39.6% KP
19,703
13.1% share
16,652g
267 CS · 7.5/m
HLIAS MAMALAKIS#KOKON
Talon · Jungle
20 / 8 / 6
54.2% KP
36,510
24.3% share
22,676g
293 CS · 8.2/m
Agios Plein#Plein
Qiyana · Mid
5 / 8 / 9
29.2% KP
23,337
15.5% share
14,957g
236 CS · 6.6/m
Leonix89#EUNE
Swain · ADC
6 / 7 / 21
56.3% KP
40,868
27.2% share
18,193g
277 CS · 7.7/m
JohnVoukou#EUNE
Bard · Support
8 / 8 / 25
68.8% KP
29,794
19.8% share
14,551g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
