Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 180 days ago
4 / 8 / 7
K / D / A
52.4%
Kill participation
541.3
Damage / min
7,574g
352.6 gold / min
31
2 placed · 2 cleared
114
5.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
4 / 8 / 0
19% KP
14,857
22.8% share
8,303g
179 CS · 8.3/m
Bitie#UWU
Elise · Jungle
4 / 8 / 7
52.4% KP
11,628
17.9% share
7,574g
114 CS · 5.3/m
gapujom mnie#gap
Jayce · Mid
8 / 1 / 4
57.1% KP
16,967
26.1% share
11,625g
192 CS · 8.9/m
kush uwu#DOINB
Ashe · ADC
5 / 4 / 6
52.4% KP
9,814
15.1% share
9,718g
168 CS · 7.8/m
YOUNG MEDTY#sosa
Neeko · Support
0 / 4 / 15
71.4% KP
11,839
18.2% share
6,257g
30 CS · 1.4/m
Red side
VictorySlezy#SIAB
Fiddlesticks · Top
6 / 2 / 10
64% KP
21,910
38.7% share
9,465g
149 CS · 6.9/m
Never enough#HECA1
Hecarim · Jungle
6 / 4 / 11
68% KP
12,016
21.2% share
10,734g
172 CS · 8/m
Kleenjoyer#karzy
Yone · Mid
5 / 6 / 3
32% KP
7,290
12.9% share
8,491g
139 CS · 6.5/m
Mid Bipolar#EUNE
Yasuo · ADC
5 / 4 / 5
40% KP
7,568
13.4% share
9,891g
167 CS · 7.8/m
SMECAR1#EUNE1
Sylas · Support
3 / 5 / 12
60% KP
7,862
13.9% share
7,246g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
