Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 180 days ago
2 / 9 / 7
K / D / A
36%
Kill participation
621.1
Damage / min
9,621g
352.2 gold / min
12
5 placed · 1 cleared
156
5.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV Emploid#EUNE1
Jayce · Top
10 / 12 / 6
64% KP
46,059
36.5% share
13,728g
185 CS · 6.8/m
Bitie#UWU
Nocturne · Jungle
2 / 9 / 7
36% KP
16,967
13.5% share
9,621g
156 CS · 5.7/m
gapujom mnie#gap
Orianna · Mid
5 / 7 / 9
56% KP
24,868
19.7% share
10,054g
173 CS · 6.3/m
Mpakalogataki#Lucky
Ezreal · ADC
2 / 7 / 5
28% KP
12,660
10% share
9,548g
170 CS · 6.2/m
CzłowiekOlo#EUNE
Vel'Koz · Support
6 / 13 / 3
36% KP
25,592
20.3% share
10,231g
51 CS · 1.9/m
Red side
VictoryHaiXCRO#EUNE
Dr. Mundo · Top
10 / 7 / 9
39.6% KP
23,362
20.1% share
13,667g
189 CS · 6.9/m
CrankZ#LDMP
Shyvana · Jungle
13 / 5 / 16
60.4% KP
28,227
24.3% share
15,401g
192 CS · 7/m
Janicsák Vecna#EUNE
LeBlanc · Mid
17 / 2 / 6
47.9% KP
40,673
35% share
14,857g
190 CS · 7/m
Good Afternoon#Powel
Lucian · ADC
7 / 4 / 7
29.2% KP
19,206
16.5% share
14,045g
215 CS · 7.9/m
ufojew63#CRAZY
Taric · Support
1 / 7 / 13
29.2% KP
4,863
4.2% share
8,488g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
