Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 180 days ago
6 / 5 / 12
K / D / A
52.9%
Kill participation
1,109.1
Damage / min
12,655g
496.6 gold / min
25
11 placed · 0 cleared
191
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCukszyq#F33T
Dr. Mundo · Top
5 / 2 / 7
35.3% KP
26,008
22.2% share
12,315g
221 CS · 8.7/m
timmyturner67#EUN
Rek'Sai · Jungle
14 / 1 / 6
58.8% KP
20,061
17.1% share
14,399g
208 CS · 8.2/m
Bitie#UWU
Syndra · Mid
6 / 5 / 12
52.9% KP
28,264
24.1% share
12,655g
191 CS · 7.5/m
FLAWS AND SINS#Adel
Corki · ADC
6 / 7 / 15
61.8% KP
33,518
28.6% share
13,032g
161 CS · 6.3/m
EnsU#IONIA
Zilean · Support
3 / 4 / 20
67.6% KP
9,196
7.9% share
8,808g
22 CS · 0.9/m
Red side
DefeatCrankZ#LDMP
Zaahen · Top
1 / 8 / 1
10.5% KP
26,009
25.8% share
8,679g
185 CS · 7.3/m
cipkołak#kubuś
Nunu & Willump · Jungle
6 / 6 / 8
73.7% KP
19,617
19.5% share
10,879g
163 CS · 6.4/m
Janicsák Vecna#EUNE
Orianna · Mid
4 / 6 / 4
42.1% KP
20,821
20.7% share
9,607g
194 CS · 7.6/m
Good Afternoon#Powel
Samira · ADC
6 / 7 / 5
57.9% KP
24,354
24.2% share
10,773g
191 CS · 7.5/m
ufojew63#CRAZY
Taric · Support
2 / 7 / 8
52.6% KP
9,885
9.8% share
7,252g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
