Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 180 days ago
12 / 5 / 10
K / D / A
48.9%
Kill participation
982.1
Damage / min
16,528g
549.4 gold / min
39
4 placed · 3 cleared
221
7.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLørd øƒ Frëñzÿ#MIDRA
Malphite · Top
3 / 11 / 8
24.4% KP
18,115
13.1% share
9,169g
133 CS · 4.4/m
Bitie#UWU
Vi · Jungle
12 / 5 / 10
48.9% KP
29,546
21.3% share
16,528g
221 CS · 7.3/m
gapujom mnie#gap
Jayce · Mid
10 / 2 / 9
42.2% KP
34,218
24.7% share
16,566g
297 CS · 9.9/m
In99GeJCy3kt0RvK#0000
Lux · ADC
10 / 4 / 21
68.9% KP
35,164
25.4% share
14,881g
172 CS · 5.7/m
57182#93406
Zoe · Support
10 / 10 / 18
62.2% KP
21,498
15.5% share
12,406g
37 CS · 1.2/m
Red side
DefeatStefanosAleksand#EUNE
Darius · Top
7 / 8 / 4
34.4% KP
14,056
15.8% share
11,329g
197 CS · 6.5/m
feel like god#001
Ekko · Jungle
6 / 6 / 8
43.8% KP
18,341
20.7% share
12,723g
191 CS · 6.3/m
Shrekster#Storm
Akshan · Mid
3 / 8 / 5
25% KP
14,115
15.9% share
12,185g
248 CS · 8.2/m
Glutch#couz
Tristana · ADC
14 / 15 / 5
59.4% KP
33,690
37.9% share
17,148g
211 CS · 7/m
7 2 6 7 8 7#1v9
Janna · Support
2 / 8 / 12
43.8% KP
8,594
9.7% share
8,500g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
