Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 180 days ago
12 / 7 / 5
K / D / A
65.4%
Kill participation
876.5
Damage / min
15,616g
502.4 gold / min
38
4 placed · 6 cleared
239
7.7 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPolamieCiKostkii#EUNE
Ambessa · Top
6 / 7 / 3
25% KP
21,712
18.7% share
12,773g
234 CS · 7.5/m
cipkołak#kubuś
Nunu & Willump · Jungle
2 / 4 / 20
61.1% KP
15,338
13.2% share
12,341g
177 CS · 5.7/m
Stufrutky#2725
Lux · Mid
13 / 6 / 8
58.3% KP
31,494
27.2% share
13,512g
195 CS · 6.3/m
Przy100 Pracy2k#EUNE
Corki · ADC
9 / 4 / 10
52.8% KP
32,998
28.5% share
18,281g
282 CS · 9.1/m
KERIA OR GÄYRIA#PDF4
Pyke · Support
6 / 5 / 11
47.2% KP
14,332
12.4% share
11,252g
29 CS · 0.9/m
Red side
DefeatMochugaVelika#pfns
Kennen · Top
8 / 4 / 9
65.4% KP
28,517
31.8% share
13,573g
253 CS · 8.1/m
Bitie#UWU
Kayn · Jungle
12 / 7 / 5
65.4% KP
27,246
30.4% share
15,616g
239 CS · 7.7/m
gapujom mnie#gap
Jayce · Mid
3 / 10 / 5
30.8% KP
11,972
13.3% share
9,864g
201 CS · 6.5/m
JÄN SOWÄ#EUNE
Samira · ADC
2 / 8 / 4
23.1% KP
11,969
13.3% share
11,777g
214 CS · 6.9/m
angel dxst#rosy
Leona · Support
1 / 7 / 14
57.7% KP
10,006
11.2% share
8,731g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
