Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 179 days ago
4 / 4 / 4
K / D / A
57.1%
Kill participation
605.5
Damage / min
11,147g
400.7 gold / min
19
2 placed · 4 cleared
198
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKarkarlark#Kark
Jax · Top
4 / 4 / 7
36.7% KP
20,282
20.6% share
11,748g
232 CS · 8.3/m
Nightshade#6363
Talon · Jungle
8 / 3 / 9
56.7% KP
18,877
19.2% share
14,280g
268 CS · 9.6/m
Walking Dragon#EUNE
Aurelion Sol · Mid
8 / 3 / 8
53.3% KP
24,368
24.7% share
13,354g
229 CS · 8.2/m
Kronus#exist
Lucian · ADC
10 / 3 / 5
50% KP
24,904
25.3% share
15,691g
241 CS · 8.7/m
TheDirtyTreeMann#EUNE
Nami · Support
0 / 1 / 23
76.7% KP
10,121
10.3% share
8,864g
26 CS · 0.9/m
Red side
DefeatKaman Tzu#Yasko
Singed · Top
5 / 4 / 5
71.4% KP
20,829
25.7% share
12,226g
245 CS · 8.8/m
Bitie#UWU
Ambessa · Jungle
4 / 4 / 4
57.1% KP
16,842
20.8% share
11,147g
198 CS · 7.1/m
JiYong#GGEZ
LeBlanc · Mid
2 / 6 / 3
35.7% KP
17,694
21.8% share
9,109g
202 CS · 7.3/m
metinczykzkrosna#RATL9
Kai'Sa · ADC
1 / 10 / 4
35.7% KP
15,986
19.7% share
11,067g
202 CS · 7.3/m
LuKasHD#1080p
Karma · Support
2 / 6 / 7
64.3% KP
9,657
11.9% share
8,243g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
