Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 179 days ago
15 / 6 / 18
K / D / A
71.7%
Kill participation
1,033.5
Damage / min
17,929g
491.9 gold / min
31
5 placed · 2 cleared
229
6.3 CS / min
Objective control
4
Dragons
3
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLørd øƒ Frëñzÿ#MIDRA
Cho'Gath · Top
9 / 9 / 14
50% KP
31,286
19.3% share
14,737g
223 CS · 6.1/m
Bitie#UWU
Naafiri · Jungle
15 / 6 / 18
71.7% KP
37,672
23.3% share
17,929g
229 CS · 6.3/m
Troxen#EUNE
LeBlanc · Mid
8 / 6 / 14
47.8% KP
27,580
17% share
14,814g
237 CS · 6.5/m
PACA7070#EUNE
Caitlyn · ADC
12 / 5 / 25
80.4% KP
49,990
30.9% share
19,577g
279 CS · 7.7/m
DetErForLeth#EUNE
Jarvan IV · Support
2 / 9 / 36
82.6% KP
15,372
9.5% share
12,561g
43 CS · 1.2/m
Red side
DefeatKXQ#EUNE
Camille · Top
5 / 5 / 10
42.9% KP
30,332
21.8% share
13,546g
237 CS · 6.5/m
white lies#なでぃあ
Elise · Jungle
9 / 9 / 12
60% KP
40,958
29.4% share
16,636g
235 CS · 6.4/m
失去的那个#low
Irelia · Mid
11 / 7 / 4
42.9% KP
31,840
22.9% share
19,460g
367 CS · 10.1/m
Demon Krippas#EUNE
Jinx · ADC
9 / 10 / 6
42.9% KP
24,468
17.6% share
16,902g
251 CS · 6.9/m
Łife#Life
Alistar · Support
1 / 15 / 16
48.6% KP
11,689
8.4% share
9,269g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
