Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 179 days ago
4 / 6 / 0
K / D / A
30.8%
Kill participation
614.2
Damage / min
7,291g
349.7 gold / min
12
8 placed · 0 cleared
148
7.1 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLørd øƒ Frëñzÿ#MIDRA
Cho'Gath · Top
5 / 4 / 3
24.2% KP
13,059
17.2% share
8,813g
152 CS · 7.3/m
feel like god#001
Kha'Zix · Jungle
11 / 1 / 10
63.6% KP
20,192
26.6% share
11,263g
134 CS · 6.4/m
MarQ#EUNE
Ahri · Mid
6 / 3 / 9
45.5% KP
18,795
24.8% share
9,838g
167 CS · 8/m
ImBaSkiLLs#EUNE
Ezreal · ADC
5 / 3 / 13
54.5% KP
16,086
21.2% share
11,944g
207 CS · 9.9/m
Dark Kregan#EUNE
Pyke · Support
6 / 2 / 8
42.4% KP
7,804
10.3% share
7,759g
17 CS · 0.8/m
Red side
DefeatSlezy#SIAB
Mordekaiser · Top
3 / 5 / 0
23.1% KP
16,698
33% share
8,030g
184 CS · 8.8/m
piotrullo jg acc#gej
Talon · Jungle
3 / 10 / 3
46.2% KP
12,033
23.7% share
9,373g
160 CS · 7.7/m
Bitie#UWU
Brand · Mid
4 / 6 / 0
30.8% KP
12,806
25.3% share
7,291g
148 CS · 7.1/m
D4rkF4k3r#EUNE
Yunara · ADC
2 / 8 / 3
38.5% KP
7,277
14.4% share
7,785g
138 CS · 6.6/m
2 cuts十#d33p
Lulu · Support
1 / 4 / 5
46.2% KP
1,857
3.7% share
5,542g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
