Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 179 days ago
6 / 3 / 4
K / D / A
37%
Kill participation
644.8
Damage / min
11,845g
438.2 gold / min
20
10 placed · 3 cleared
231
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatConqueror#Honor
Ornn · Top
3 / 3 / 7
45.5% KP
19,183
23.6% share
9,427g
181 CS · 6.7/m
Art Deco#zzzzz
Talon · Jungle
4 / 7 / 6
45.5% KP
19,139
23.5% share
11,694g
178 CS · 6.6/m
Inkey#FL123
Akali · Mid
6 / 2 / 3
40.9% KP
15,915
19.5% share
11,482g
226 CS · 8.4/m
wiktor#pluje
Kai'Sa · ADC
7 / 7 / 5
54.5% KP
19,792
24.3% share
11,893g
209 CS · 7.7/m
Warden#h0nor
Thresh · Support
2 / 8 / 11
59.1% KP
7,411
9.1% share
7,717g
35 CS · 1.3/m
Red side
VictoryMarQ#EUNE
Yone · Top
4 / 5 / 4
29.6% KP
31,917
29.2% share
11,722g
238 CS · 8.8/m
cipkołak#kubuś
Nunu & Willump · Jungle
4 / 2 / 18
81.5% KP
17,731
16.2% share
12,566g
174 CS · 6.4/m
Bitie#UWU
Mel · Mid
6 / 3 / 4
37% KP
17,432
16% share
11,845g
231 CS · 8.5/m
NaSaNG#Aion
Xayah · ADC
10 / 5 / 9
70.4% KP
34,739
31.8% share
14,660g
246 CS · 9.1/m
lf asian bf#ฅmau
Sona · Support
3 / 7 / 18
77.8% KP
7,366
6.7% share
9,222g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
