Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 178 days ago
11 / 12 / 16
K / D / A
64.3%
Kill participation
1,055.7
Damage / min
15,143g
442.8 gold / min
32
2 placed · 6 cleared
177
5.2 CS / min
Objective control
1
Dragons
2
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBomba#Tuba
Shen · Top
0 / 7 / 10
23.8% KP
12,380
7.7% share
10,704g
208 CS · 6.1/m
Bitie#UWU
Sylas · Jungle
11 / 12 / 16
64.3% KP
36,104
22.4% share
15,143g
177 CS · 5.2/m
MarQ#EUNE
Naafiri · Mid
15 / 7 / 7
52.4% KP
48,483
30.1% share
16,178g
212 CS · 6.2/m
RoyalCaster#Royal
Corki · ADC
12 / 11 / 13
59.5% KP
44,665
27.7% share
20,152g
284 CS · 8.3/m
Mpakalogataki#Lucky
Nami · Support
4 / 9 / 25
69% KP
19,391
12% share
10,932g
20 CS · 0.6/m
Red side
VictorySaFaR#Teemo
Teemo · Top
10 / 5 / 14
52.2% KP
35,924
23.9% share
16,508g
249 CS · 7.3/m
bilan8ropos#EUNE
Evelynn · Jungle
6 / 10 / 16
47.8% KP
22,142
14.7% share
13,612g
194 CS · 5.7/m
Mandorix#2711
Zac · Mid
14 / 8 / 11
54.3% KP
30,289
20.2% share
15,936g
196 CS · 5.7/m
thebreacer123456#EUNE
Tristana · ADC
15 / 9 / 15
65.2% KP
53,194
35.4% share
19,169g
224 CS · 6.5/m
Humster#9767
Alistar · Support
1 / 10 / 23
52.2% KP
8,686
5.8% share
10,136g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
