Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 178 days ago
5 / 6 / 15
K / D / A
44.4%
Kill participation
691.4
Damage / min
11,158g
384.8 gold / min
24
7 placed · 4 cleared
173
6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKXQ#EUNE
Jayce · Top
8 / 5 / 5
43.3% KP
24,199
21.1% share
15,118g
243 CS · 8.4/m
Arsalximar#LAKEN
Aatrox · Jungle
6 / 11 / 5
36.7% KP
22,881
19.9% share
11,636g
175 CS · 6/m
I AM BACK#ktmos
Syndra · Mid
5 / 9 / 4
30% KP
20,799
18.1% share
11,002g
192 CS · 6.6/m
Mid Bipolar#EUNE
Ezreal · ADC
9 / 9 / 7
53.3% KP
32,203
28% share
13,988g
220 CS · 7.6/m
Nèvèr 0nè#EUNE
Karma · Support
2 / 11 / 13
50% KP
14,791
12.9% share
9,064g
21 CS · 0.7/m
Red side
VictoryBitie#UWU
Malphite · Top
5 / 6 / 15
44.4% KP
20,052
14.3% share
11,158g
173 CS · 6/m
ΩΩΩΩ#777
Lillia · Jungle
10 / 3 / 18
62.2% KP
34,855
24.9% share
17,482g
302 CS · 10.4/m
WRLD juice#EUNE
Yone · Mid
8 / 6 / 5
28.9% KP
21,717
15.5% share
12,356g
200 CS · 6.9/m
piedro#crm
Jhin · ADC
16 / 4 / 11
60% KP
36,620
26.1% share
17,710g
264 CS · 9.1/m
Slezy#SIAB
Zoe · Support
6 / 11 / 17
51.1% KP
26,923
19.2% share
10,706g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
