Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 177 days ago
5 / 11 / 18
K / D / A
79.3%
Kill participation
704.6
Damage / min
9,674g
388.5 gold / min
83
29 placed · 11 cleared
31
1.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGliwa1113#EUNE
Garen · Top
6 / 8 / 5
37.9% KP
23,341
26% share
10,334g
178 CS · 7.1/m
Only1Jakub#EUNE
Jarvan IV · Jungle
2 / 11 / 12
48.3% KP
11,707
13% share
8,064g
93 CS · 3.7/m
VODKAWHISKEY911#2001
Mel · Mid
8 / 7 / 3
37.9% KP
19,697
21.9% share
11,916g
181 CS · 7.3/m
ˇKRYˇAdy#4444
Ashe · ADC
8 / 10 / 7
51.7% KP
17,532
19.5% share
11,013g
153 CS · 6.1/m
Bitie#UWU
Hwei · Support
5 / 11 / 18
79.3% KP
17,545
19.5% share
9,674g
31 CS · 1.2/m
Red side
VictorySink in sorrow#Agony
Fiora · Top
7 / 5 / 2
19.1% KP
21,820
18.5% share
11,736g
170 CS · 6.8/m
click forward#Exile
Diana · Jungle
17 / 4 / 15
68.1% KP
36,021
30.5% share
16,772g
226 CS · 9.1/m
self sabotage#whyme
Qiyana · Mid
7 / 7 / 13
42.6% KP
21,510
18.2% share
10,706g
160 CS · 6.4/m
Cherritto#EUNE
Twitch · ADC
14 / 6 / 4
38.3% KP
24,926
21.1% share
14,312g
187 CS · 7.5/m
Art Deco#zzzzz
Skarner · Support
2 / 8 / 19
44.7% KP
13,791
11.7% share
9,233g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
