Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 176 days ago
14 / 6 / 7
K / D / A
50%
Kill participation
1,195.3
Damage / min
18,084g
560.2 gold / min
31
3 placed · 9 cleared
222
6.9 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Darius · Top
7 / 3 / 3
34.5% KP
26,494
22.1% share
16,303g
306 CS · 9.5/m
timmyturner67#EUN
Kindred · Jungle
5 / 4 / 4
31% KP
17,973
15% share
14,870g
271 CS · 8.4/m
hello kolofou#whoam
Irelia · Mid
8 / 10 / 0
27.6% KP
27,523
23% share
14,320g
264 CS · 8.2/m
Beengus#EUNE
Ziggs · ADC
4 / 9 / 7
37.9% KP
27,005
22.5% share
14,038g
230 CS · 7.1/m
MοsΤ Hated#EUWE
Fiddlesticks · Support
5 / 16 / 3
27.6% KP
20,779
17.3% share
9,769g
31 CS · 1/m
Red side
VictoryOverlord666665#12345
Garen · Top
4 / 4 / 3
16.7% KP
20,577
14.9% share
14,297g
291 CS · 9/m
Bitie#UWU
Zed · Jungle
14 / 6 / 7
50% KP
38,587
27.9% share
18,084g
222 CS · 6.9/m
Almost x Absent#EUNE
Sejuani · Mid
3 / 8 / 16
45.2% KP
19,606
14.2% share
11,749g
198 CS · 6.1/m
FLAWS AND SINS#Adel
Samira · ADC
17 / 4 / 6
54.8% KP
36,823
26.6% share
20,615g
329 CS · 10.2/m
janmonster2#nasdq
Elise · Support
4 / 7 / 21
59.5% KP
22,955
16.6% share
10,453g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
