Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 175 days ago
5 / 1 / 8
K / D / A
39.4%
Kill participation
530.8
Damage / min
11,449g
451.3 gold / min
25
1 placed · 6 cleared
201
7.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCpt Maelstrom#SEJU
Sejuani · Top
1 / 3 / 2
30% KP
11,707
21.1% share
7,737g
175 CS · 6.9/m
CardealVyshinsky#EUNE
Zac · Jungle
1 / 6 / 2
30% KP
9,169
16.6% share
8,145g
141 CS · 5.6/m
i no no wanna#Sadge
Ziggs · Mid
1 / 11 / 0
10% KP
5,170
9.3% share
7,024g
129 CS · 5.1/m
JohnVoukou#EUNE
Sivir · ADC
6 / 8 / 0
60% KP
20,248
36.6% share
12,842g
243 CS · 9.6/m
TTV Emploid#EUNE1
Karma · Support
1 / 5 / 6
70% KP
9,060
16.4% share
7,104g
26 CS · 1/m
Red side
VictoryNihilist irl v7#EUNE
Gangplank · Top
4 / 2 / 9
39.4% KP
19,928
24% share
14,223g
250 CS · 9.9/m
Bitie#BITIE
Elise · Jungle
5 / 1 / 8
39.4% KP
13,464
16.2% share
11,449g
201 CS · 7.9/m
Blackpinkfan1#LISA
Jayce · Mid
15 / 0 / 6
63.6% KP
22,447
27.1% share
13,208g
189 CS · 7.5/m
ImBaSkiLLs#EUNE
Kai'Sa · ADC
7 / 4 / 4
33.3% KP
15,430
18.6% share
11,140g
191 CS · 7.5/m
NeedYourBlood08#EUNE
Pyke · Support
2 / 3 / 13
45.5% KP
11,615
14% share
9,007g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
