Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 175 days ago
13 / 7 / 11
K / D / A
43.6%
Kill participation
1,438.7
Damage / min
13,479g
501.4 gold / min
8
3 placed · 0 cleared
182
6.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbziik#EUNE
Malphite · Top
5 / 11 / 8
32.5% KP
16,377
14.3% share
8,506g
125 CS · 4.6/m
Sicku#POG
Jarvan IV · Jungle
16 / 8 / 10
65% KP
28,803
25.1% share
17,016g
148 CS · 5.5/m
Obli#EUNE
Orianna · Mid
6 / 8 / 9
37.5% KP
18,151
15.8% share
9,897g
174 CS · 6.5/m
Tryl#EUNE
Caitlyn · ADC
7 / 14 / 13
50% KP
27,732
24.2% share
12,969g
167 CS · 6.2/m
PieCzyW#333
Brand · Support
6 / 14 / 12
45% KP
23,767
20.7% share
9,938g
50 CS · 1.9/m
Red side
VictoryBitie#BITIE
Sylas · Top
13 / 7 / 11
43.6% KP
38,676
31.6% share
13,479g
182 CS · 6.8/m
Blackpinkfan1#LISA
Lee Sin · Jungle
13 / 5 / 16
52.7% KP
19,948
16.3% share
13,457g
143 CS · 5.3/m
Ame Nu Habakiri#Mitsu
Yasuo · Mid
11 / 7 / 5
29.1% KP
26,023
21.2% share
15,131g
241 CS · 9/m
iLfLaIPaula#EUNE
Corki · ADC
14 / 13 / 9
41.8% KP
27,688
22.6% share
13,229g
129 CS · 4.8/m
Podes281#Troll
Thresh · Support
4 / 8 / 27
56.4% KP
10,149
8.3% share
9,715g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
