Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Flex · 175 days ago
6 / 9 / 6
K / D / A
44.4%
Kill participation
1,158.6
Damage / min
11,752g
438.5 gold / min
15
9 placed · 2 cleared
181
6.8 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlackpinkfan1#LISA
Pantheon · Top
9 / 5 / 4
48.1% KP
24,664
23.5% share
11,012g
183 CS · 6.8/m
iLfLaIPaula#EUNE
Nidalee · Jungle
3 / 5 / 4
25.9% KP
16,959
16.1% share
11,052g
218 CS · 8.1/m
Podes281#Troll
Katarina · Mid
7 / 6 / 2
33.3% KP
21,267
20.2% share
10,291g
168 CS · 6.3/m
Bitie#BITIE
Ezreal · ADC
6 / 9 / 6
44.4% KP
31,050
29.6% share
11,752g
181 CS · 6.8/m
Ame Nu Habakiri#Mitsu
Blitzcrank · Support
2 / 12 / 7
33.3% KP
11,131
10.6% share
8,051g
31 CS · 1.2/m
Red side
VictoryTeamSowki2008#EUNE
Malphite · Top
4 / 8 / 7
29.7% KP
14,046
13.4% share
8,215g
132 CS · 4.9/m
Chrzonek#EUNE
Zac · Jungle
3 / 2 / 19
59.5% KP
18,389
17.6% share
9,845g
144 CS · 5.4/m
Bi Bi Ping Pong#TAG
Yone · Mid
5 / 8 / 7
32.4% KP
18,371
17.6% share
10,587g
174 CS · 6.5/m
NunuLoselump#EUNE
Mel · ADC
13 / 6 / 7
54.1% KP
24,862
23.8% share
14,104g
211 CS · 7.9/m
Hi im Pända#2137
Lux · Support
12 / 3 / 18
81.1% KP
28,886
27.6% share
12,769g
43 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
