Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 174 days ago
9 / 9 / 12
K / D / A
52.5%
Kill participation
1,506.7
Damage / min
18,609g
448 gold / min
28
0 placed · 3 cleared
283
6.8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHulMeNeSkero#Ggez
Shen · Top
15 / 5 / 12
67.5% KP
62,898
24% share
20,035g
306 CS · 7.4/m
Bitie#BITIE
Kayn · Jungle
9 / 9 / 12
52.5% KP
62,579
23.8% share
18,609g
283 CS · 6.8/m
MIDKING77#lllll
Ahri · Mid
6 / 6 / 12
45% KP
54,141
20.6% share
17,391g
343 CS · 8.3/m
fight me irl #EUNE
Corki · ADC
6 / 8 / 10
40% KP
48,109
18.3% share
18,132g
322 CS · 7.8/m
Slezy#SIAB
Zoe · Support
4 / 10 / 5
22.5% KP
34,684
13.2% share
12,650g
89 CS · 2.1/m
Red side
Defeatpolskimlot#gorta
Renekton · Top
7 / 16 / 5
32.4% KP
39,966
22% share
15,364g
267 CS · 6.4/m
Kulaaa#ked
Zac · Jungle
7 / 7 / 16
62.2% KP
34,431
19% share
16,523g
230 CS · 5.5/m
CHCE BYC NEXT#999
Yone · Mid
11 / 7 / 5
43.2% KP
33,649
18.6% share
18,993g
342 CS · 8.2/m
Vysávací Mojmíš#krev
Vladimir · ADC
8 / 4 / 14
59.5% KP
48,389
26.7% share
17,902g
276 CS · 6.6/m
Emti#niqua
Fiddlesticks · Support
4 / 6 / 18
59.5% KP
24,892
13.7% share
13,262g
55 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
