Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 174 days ago
11 / 5 / 22
K / D / A
70.2%
Kill participation
1,033.7
Damage / min
16,675g
522.7 gold / min
21
4 placed · 2 cleared
264
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThomasBowtruczuk#akala
Akali · Top
7 / 7 / 9
34% KP
25,943
19.5% share
12,808g
193 CS · 6.1/m
Bitie#BITIE
Kayn · Jungle
11 / 5 / 22
70.2% KP
32,974
24.7% share
16,675g
264 CS · 8.3/m
EUNE IS SO TRASH#313
Qiyana · Mid
13 / 4 / 14
57.4% KP
23,451
17.6% share
15,386g
195 CS · 6.1/m
skorpion6788#EUNE
Ezreal · ADC
12 / 4 / 17
61.7% KP
38,310
28.7% share
16,771g
241 CS · 7.6/m
Sased#EUNE
Nami · Support
4 / 4 / 29
70.2% KP
12,610
9.5% share
10,830g
24 CS · 0.8/m
Red side
Defeathifq#EUNE
Garen · Top
6 / 10 / 5
47.8% KP
30,335
28.7% share
14,349g
250 CS · 7.8/m
Tymonides#EUNE
Bel'Veth · Jungle
6 / 9 / 7
56.5% KP
16,070
15.2% share
13,358g
204 CS · 6.4/m
TopBoyKAN#KANOU
Diana · Mid
9 / 9 / 3
52.2% KP
32,233
30.5% share
14,427g
210 CS · 6.6/m
Reynevan#HUS
Corki · ADC
2 / 7 / 4
26.1% KP
16,311
15.5% share
11,674g
190 CS · 6/m
EXHIBITION X#nike
Rell · Support
0 / 12 / 14
60.9% KP
10,573
10% share
8,634g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
