Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 172 days ago
21 / 5 / 7
K / D / A
63.6%
Kill participation
1,318.1
Damage / min
17,269g
667.2 gold / min
30
2 placed · 2 cleared
202
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShaFuuk#EUNE
Varus · Top
5 / 7 / 3
33.3% KP
18,202
22.3% share
11,171g
201 CS · 7.8/m
Z O G R A#1337
Diana · Jungle
7 / 10 / 7
58.3% KP
15,572
19.1% share
14,404g
188 CS · 7.3/m
КотаракътВЧизми#ebach
Lissandra · Mid
3 / 9 / 2
20.8% KP
13,727
16.8% share
8,914g
173 CS · 6.7/m
babaLiak#rank1
Caitlyn · ADC
8 / 10 / 6
58.3% KP
20,874
25.6% share
13,278g
205 CS · 7.9/m
GrubyTypOdWizji#Gruby
Sona · Support
1 / 8 / 14
62.5% KP
13,161
16.1% share
8,680g
32 CS · 1.2/m
Red side
VictoryNihilist irl v7#EUNE
Gangplank · Top
4 / 5 / 14
40.9% KP
17,168
15.2% share
14,197g
253 CS · 9.8/m
Bitie#BITIE
Kayn · Jungle
21 / 5 / 7
63.6% KP
34,117
30.2% share
17,269g
202 CS · 7.8/m
zbyś odechł#CPN
Malzahar · Mid
14 / 1 / 7
47.7% KP
28,685
25.4% share
14,884g
250 CS · 9.7/m
DARKSOLDIER62#EUNE
Sivir · ADC
5 / 7 / 9
31.8% KP
22,376
19.8% share
12,823g
219 CS · 8.5/m
honey trap#17x
Nami · Support
0 / 6 / 27
61.4% KP
10,566
9.4% share
8,820g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
